Games can teach a number of life skills, and the next generation of employees is spending a lot of time gaming. In fact, by the time an average gamer has reached the age of 21, they will have spent 10,000 hours in front of the screen. In Malcolm Gladwell’s book on success, Outliers, that’s the amount of time it takes to become a virtuoso in any area. But what are gamers good at, and how does that apply to the workplace?
Games Businesses Play: Gaming in the Workplace
Posted by TroyLambert under StrategyFrom http://tweakyourbiz.com 3311 days ago
Made Hot by: centrifugePR on November 5, 2015 9:49 am
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