I'm writing this from a slightly saddened perspective, revisiting my favorite SNES RPGs and realizing something: The sentiment is pretty universal. Hugon on the Quarter to Three forum writes: When I think console RPG' I think pages of fairly inscrutable character info and bad navigation. You cry tears of joy if you can just get a basic item comparison.
What UX designers can learn from 1990s Japanese video games
Posted by joannw2016 under TechnologyFrom https://blog.prototypr.io 3054 days ago
Who Voted for this Story
Subscribe
Comments